The WHY
10 million.
That’s how many people are suffering each year at the hands of an abuser.
You could fill an NFL football stadium 167 times, and that’s just scratching the surface of how many souls are affected by domestic violence each year.
MyStory can help.
The HOW
MyStory is an app and responsive website with the goal of combating the problem of domestic violence head on.
Using DV education, easy documenting, and tracking, we aim to empower victims to successfully leave and get help.
The CASE STUDY
Role
UX Research
UX Designer
UI Designer
Responsibilities
User Research/Interviews
Sketching
Wireframing
Storyboarding
User Journey Mapping
User Flows
User Personas/Stories
Design Mockups
Prototyping (Lo & Hi-Fidelity)
Surveys
Creating UI Style Guides
Responsive Web Design (3 platforms: mobile, tablet, and desktop)
Duration
April 2022- September 2022
Tools
Figma, Canva Design, Rocketbook
DV Research
User Base
Demographics Affect Design
Although domestic violence affects people from all backgrounds, my research (both primary and secondary sources) has shown our primary target user group to be women ages 18 years and older who have a limited educational upbringing.
1 in 4 Men
1 in 3 Women
Preliminary Design Thinking
User Pain Points
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Not Being Believed
Victims are traumatized. They don’t think they will be believed over their abuser.
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Resources
Victims of DV are stressed and operate out of fear/anxiety. They don’t have a lot of time to dedicate to researching how to best exit their relationship.
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Overcoming Fear, Guilt, & Shame
These are the emotions that prevent a DV victim from seeking help.
User Personas
Meet Andrea & Carmen
These personas were developed based on user research. Each represents the characteristics and struggles embodied by our users.
Andrea Reynolds
Carmen Diaz Morales
Behind the Scenes
My Process
Distilled Characteristics
What Does The Research Mean?
First of all, for our platform to even be considered successful, victims of domestic abuse need to:
1) Download and regularly use the app to document their abuse.
2) Use the data and resources from the app to seek out help and leave their situation.
Based on preliminary research, the interviewees gave us the 3 key focus areas to that success.
Check it out!
3 Key Focus Areas for Persona Development
Due to the sensitive nature of the case study (designing for victims of abuse), lawyers, social workers, managers and directors were interviewed on behalf of those who suffer from domestic violence.
Synthesized & Categorized Notes
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User Research
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Needs of DV Victims
User Journey Mapping
Walk in Our Shoes
In order to best anticipate the needs of MyStory users, I developed two unique user journeys based on Andrea and Carmen’s profiles.
This process proved to be valuable.
Eleven insights on how to best improve our app and serve our users were developed.
Competitive Audit
How Can We Differentiate from the Market
There are many different avenues for DV victims to get support. I have compiled an audit of the direct and indirect competitors below to evaluate how to best give value to our customers over the other corporations.
Opportunities
User Research Says
Solutions
How competitor strengths and weaknesses informed my decisions
Ideation Evolution
Information Architecture
Mobile First Design
Victims of domestic abuse are usually at the mercy of their abuser financially (99% of DV cases). It is one form of control.
So although they won’t always have access to a pricy desktop/tablet, they will have access to a phone. It is also more inconspicuous to take notes on a phone than on a computer. Safety for the user comes first.
Prioritizing the platform to build out first also will save our company money. We can beta test the app’s effectiveness first before spending more on developing the responsive web design.
Keeping our users first & our budget top of mind.
App Information Architecture
Responsive Web Information Architecture
Responsive Web
Desktop | Tablet | Mobile
The responsive web layout was modified from the app allowing for more parent function tabs. Research shows that victims of DV need simple and intuitive design. Categorizing in this way therefore just made sense.
Begin with a Plan
Wireframes & Prototypes
Low Fidelity Sketches
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Low Fidelity Digital Mockups
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User Testing
Constructive Feedback
Positive Feedback